The DAQRI Blog

IRISH & SCOTTISH TEAMS AWARDED WINNERS OF THE FIRST DAQRI INTERNATIONAL SMART HELMET HACKATHON

Posted by Gaia Dempsey

July 21, 2015 at 12:00 AM

At DAQRI, we believe that augmented reality is going to reach scale for the first time in history in the industrial market, and that the developer community is one of the most critical constituencies in how we get there. Augmented reality in the workplace, implemented correctly, should give both individual contributors and managers real-time information about tasks, priorities, and field-specific knowledge in an intuitive and interactive way. Pair that power with wearables and you have the logic that led DAQRI to create our ecosystem of augmented reality hardware and software. Our vision of the ‘future of work’ is one that would let people focus on what they’re really good at – critical thinking and creative problem solving – while freeing them from mundane, repetitive, and disconnected labor, and everything that entails. Augmented reality has the potential to make us instant experts at understanding the fundamentals so that we can go even further.

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Topics: Augmented Reality Event, DAQRI Dublin

AWE 2015 Recap

Posted by Nicholas Brandt

June 17, 2015 at 12:22 PM

Another year of Augmented World Expo (AWE) is behind us and this year featured 200 companies, 102 exhibitors, 208 speakers, and over 200 demos from across the worlds of virtual reality and augmented reality.

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Topics: Augmented Reality Event

DAQRI @ AWE 2015

Posted by Nicholas Brandt

June 4, 2015 at 9:45 AM

As we head into Augmented World Expo 2015, we have seen this event grow and evolve alongside the industry. Within this last year,  we’ve seen more mainstream conversations about augmented reality than ever before.  As a result of this increased focus, there is now more than ever, a need to support and encourage innovation in augmented reality and computer vision technologies.

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Topics: Augmented Reality Event

Educational Lesson Plans Now Available for Elements 4D

Posted by Drew Minock

October 23, 2014 at 5:53 PM

Elements4D_Blog_flat

Since its launch on Kickstarter in 2013, Elements 4D has generated a new level of excitement in chemistry classrooms across the country. Bringing the elements of the Periodic Table to life, Elements 4D creates an engaging, one of a kind learning experience. Students can safely observe harmful elements, like Plutonium, Uranium and Xenon, and witness in stunning 4D how they chemically react with other elements, providing students with a visual knowledge-transfer that was once impossible. Elements 4D is like a portable lab.

While many teachers have created their own lesson plans around this 4D teaching tool, there hasn’t been an official curriculum released… until now.

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Topics: Education, Elements 4D

Enchanted by ENCHANTIUM

Posted by Nicholas Brandt

October 1, 2014 at 5:15 PM

4D_ft_2

Stories were the first magic.

My name is Nicholas Brandt and I'm a magician.

This is actually what drew me to DAQRI in the first place, because I love telling stories more than anything.  I've written movies, webseries, comic books, a children's book, and a novel.  It's rare that you get to catch an entirely new media like augmented reality at its birth, but 4D offers an entirely new level of interaction between author and audience, and stories are in the DNA here.

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Topics: Augmented Reality Storytelling, Enchantium

4D Fairy Tale - An Augmented Reality Adventure

Posted by Drew Minock

October 1, 2014 at 5:15 PM

4D_ft_1

4D Fairy Tale adds a one of a kind storytelling experience to Enchantium's toy chest with the story of The Perilous Pursuit of the Pied Piper. 4D Fairy Tale transforms any tabletop into a magical fairy tale world using the surface and objects around the 4D Fairy Tale target. Follow the steps below to create a new dimension of play!

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Topics: Augmented Reality Storytelling, Enchantium

Anatomy 4D Changes the Way We Learn About the Human Body

Posted by Drew Minock

August 14, 2014 at 4:35 PM

Anatomy 4D, a free mobile app from DAQRI, gives students and educators the ability to explore every detail of the human body and all its systems in stunning detail. The app, which has been incredibly popular with the education community, allows users to isolate bodily systems: muscular, skeletal, circulatory and more, to see every detail and how each one works together. All you need to do is print the targets below and scan them with your phone’s camera. We’ve recently added a new target that gives a detailed, interactive look into the human heart - a learning experience previously only accessible in a gross anatomy lab.

4D embodies the way today's students can use technology to comprehend complex concepts in a much easier and more engaging way. Teacher Katie Ann Wilson saw this first hand in her classroom. "Anatomy 4D blew the minds of my kids and brought learning to life. It allowed them to dive deep inside the human body like never before. They were able to see the circulatory system in action. They even were able to a peek inside of the human heart and watch how the valves operate."

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Topics: Anatomy 4D, Education

DAQRI Education Gets a Boost with Two New 4D Education Evangelists

Posted by Gaia Dempsey

May 21, 2014 at 6:31 PM

Brad Waid and Drew MinockImagine a world a few years from now when 4D is everywhere. The medium has been adopted by a critical mass of content creators and people everywhere have learned to expect it as the normal – and most effective – method of communicating ideas of all kinds. Everywhere you look there’s accessible information that helps you understand your world and the processes behind what you see on the surface. 

Glancing at a bridge activates an animated graphical interface that explains the underlying engineering principles in 4D, tells the story of the architect who designed it, and leads you through the journey that the building materials traversed to get to where they are today. 

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Augmented reality: Virtual reality’s not so distant cousin

Posted by Brian Mullins

May 14, 2014 at 6:00 AM

ar-vs-vr-smallerFacebook’s recent purchase of virtual reality company Oculus for $2 billion has sparked a lot of interest around the virtual reality and augmented reality space. While this deal is shining new light on virtual reality technology, the technical hurdles that kept it from taking off in the ‘90s have been wiped away with the significant advances we’ve made in mobile, microelectronics and computer vision technology.

More importantly, Facebook’s purchase of Oculus shows how close we are to mainstream adoption of augmented reality and virtual reality technology. In essence, the time is now: Virtual reality and augmented reality will touch all facets of our lives, changing the way we play, the way we learn, the way we work and the way we socialize.

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Topics: Augmented Reality

Unharness the Power of Play with Enchantium™ at the American International Toy Fair

Posted by Gaia Dempsey

February 17, 2014 at 7:19 PM

fisticuffsAre you heading to the Western’s hemisphere’s largest Toy Fair, happening in New York this week? Stop by and see us as we launch A New Dimension of Play™ with Enchantium. A brand new approach to toys and toy packaging, Enchantium represents the world’s most advanced augmented reality for kids.

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