Archive for June 13, 2011

“Mak-AR-Bot”

makarbot

I admit it, I am a 3D printing fanboy.  I have a Makerbot at home (it’s my second one).  I see great potential in what Bre Pettis and the team are doing, both with the concept of open source hardware and in pushing the adoption and progression of the entire industry by making it accessible to more people than ever before. As part of that effort, Bre was actually featured on the Colbert Report recently, in this great interview.

In a way I feel like we have a similar mission at daqri, except instead of physcial 3D objects we are proliferating and creating accessibility to virtual 3D objects and images. Virtual objects and images can be extremely useful where there’s a need for visualization, for instance in urban planning, architecture, entertainment, marketing, education, and the manufacturing process. We think that AR is one of the most important mediums for communicating ideas, and we want to encourage adoption and improve the technology by making it accessible to as many people as possible.

What does this have to do with the the guys at Makerbot?  Well, as a customer, I occasionally hit up thingiverse.com where users share their 3D models.  Recently I was there looking for some .stl format 3D models to try out with daqri and I came accross a user submitted 3D model of the makerbot.  It was a Google sketchup file, so I converted it to .obj, uploaded it to a daqri code, and a few short minutes later I give you the “Make-AR-bot”:

That’s my thing-a-matic next to the AR version.

Here’s a link to the daqri page associated with the Make-AR-bot, so you can download the QR code and try it out yourself.

http://daqri.com/R9EX1mp7Adm

_Brian

 

Creating Augmented Reality from thingiverse .stl files

chichenitza

We wanted to make sure we gave people as much flexibility as possible for publishing their 3D content to augmented reality.  One of our main focuses with daqri is to support content creators, and an important segment of those content creators are all the makers.

To make it easier for you to create AR we support a lot of the common interchange formats like collada or obj.  But we also support .stl file natively.  Of course you could throw them in the blender and give them some extra flair, but you can also just grab the basic .stl file from sites like thingiverse, upload them to your daqri, and instantly create augmented reality.

Here is the Thingiverse model for the pyramid @ Chichen Itza that I printed on my Makerbot, next to the same .stl file uploaded to daqri.