Augmented reality is as broad and powerful a concept as the idea of connectivity, and comes in as many flavors. It is visible through varying devices, available across a wide spectrum of potency, and utilizable in an unlimited variety of applications. I’ve found that the more time I spend thinking about AR, the more I’ve begun to see potential uses for it everywhere.
However, in my experience introducing new people to daqri, I’ve found that the concept of augmented reality for many people is usually either defined poorly, or not at all.
When a newcomer sees our augmented reality campaign for Matchbox 20, she might believe that augmented reality is a marketing tool for bands. Or when a passerby in Miami or New York this summer experienced a live instance of our nationwide campaign for Cadillac, he would reasonably come to the conclusion that AR is a manner of digitally interacting with street art and life-size 3D graphics. Others see our Anatomy 4D app and come to believe in augmented reality as a game-changing tool for education, inside the classroom and beyond.
The truth is that augmented reality is all of these things, and none of them. Thinking that augmented reality is for educational use alone is like thinking that the entire medium of film is comprised exclusively of PBS specials and instructional videos at the DMV. Believing that AR is destined to be used for marketing purposes alone is like believing that the entire internet can only be used for product landing pages.
From a holistic viewpoint, film, the internet, and AR are all much broader and more flexible than a single content category.
Augmented reality is a full-scale medium comprised of a set of technological innovations combined with an expanding set of content conventions. Just as the innovation of video technology enabled the medium of film and television, a breakthrough in computer vision in the last decade has enabled what we now consider to be the fundamentals of AR. In AR, the extent to which we as developers can understand the space around the mobile device visually dictates the parameters within which we can express contextual 4D content and interactivity. Vision science is the technical discipline that deals with and expands this understanding.
What is vision science? Computer vision algorithms can access a camera on an electronic device in order to look for, recognize, and understand a given scope of visual data. This feat can be thought of as loosely analogous to programming a rudimentary human “eye.” The simplest version of this principle at work would be a barcode being recognized by a laser scanner at a grocery store. (This particular example is a useful analogy, even though the technical process of recognizing a barcode doesn’t actually involve vision algorithms.) But since the simplistic barcode can only hold a limited amount of information – it has only a certain number of spaces for 1s and 0s – in the 90s the QR code became the next protagonist in this story. These more visually complex symbols were scanned by millions using free smartphone apps and were popular thanks to their correspondingly greater amounts of data and capabilities. However, being ugly as sin, in the last couple of years QRs have thankfully given way to a much more inviting technology. No longer a Siggraph curiosity, but a full-fledged commercially available technology image recognition allows the device’s camera to see, recognize and understand photographic images, and also happens to be the basis of the majority of our AR campaigns at daqri in 2012.
But this technique too will soon evolve to modalities that will empower even greater flexibility than the flat surface of an image. We are already using SLAM-based math to calculate the geometry of 3-dimensional spaces. Understanding spatial geometry, planes and surfaces will expand the storytelling canvas considerably. And beyond SLAM, object recognition glimmers on the horizon. As this patchwork of visual puzzle pieces continues to coalesce, it won’t be long before our rudimentary programmed “eyes” – in mobile devices and eventually AR-enabled glasses – will be able to see and understand the world at large.
In addition to the integration of vision science and SLAM-based math, the ideal technology recipe for AR will include GPS, which will be used more as a filter than a true locator. For instance, knowing that you are at the Grand Canyon versus in New York City versus at home will help narrow the information you may want to see at any given time. Delivering experiences does depend to a large extent on hardware and connectivity, and despite the many potential concerns out there, I do believe that there are ways to make AR both sustainable and private.
A few predictions about the growth of AR over the next three to five years:
A significant amount of content will be site-specific, or alternately, portably connected to special objects and talismans. Certain locations will have more content than others – for instance Manhattan will almost certainly have more content than the Cook Islands. On principle, well-executed AR will enable us to be more engaged with our environment and physicality, not less so. Defense, manufacturing, medicine, education and art will be the next major areas that expand. Social interaction/collaboration and light gamification functionality will be endemic to most AR applications. The graphic style of AR will change over time as cultural and aesthetic preferences change, and as interface conventions evolve.
Applications that present visual data that informs, astounds and delights us will be rewarded with patronage. It’s very likely that something similar to the current app ecosystem will arise in the AR market for glasses, but say goodbye to full-screen splashscreens: these apps will load nearly imperceptibly and will be available by the command of your voice, gestures, eye movement or even, eventually, thought. Everyday applications could include:
- Navigation around town, unfamiliar cities, and large buildings such as universities, airports, libraries, and large corporate and government centers
- As one of our workshop groups at VOX focused on, apps that shows live public transportation data around a city
- Cultural and educational applications that highlight sites of interest and re-enact historical scenes, display buildings and personages from the past, and regale the viewer with valuable visual and auditory information
- Productivity applications that enable new forms of collaborative creation
- Language translators
AR can be useful outside the city too. Here are some examples of applications that can keep you informed and inspired in the great outdoors:
- Continental tectonic plates
- Watersheds / waterways
- Landmarks and summits (ability to see them from further away)
- Planned path when hiking
- Flora and fauna visual guides
- In preparation for a trip: an app that visualizes the path of all the thousands of miles of cabling along the bottom of the ocean on a physical model of a globe, and then lays out the same visual lines whenever they would be visible to you from shore, boat, or even plane
Here in daqri-land, there are some very exciting educational apps we are in the process of creating that will make life-long learning exciting again. I can’t wait to show them to you in a few months. In the meantime, I’d love to hear your thoughts on the current state and future of AR.
I am a teacher in PA and I began using AR in my classroom last year to discuss insect adaptations. Instead of showing a bored 2D picture of an insect and discussing how they can survive because of adaptations, I had the students scan a market and different insects “popped” up in front of them. I totally see AR making it into the classroom but, from my experience, many teachers are unaware of it or reluctant to try it. If you ever need a teacher to try out your apps, I would love to help in any way that I can!
Brian – Thank you for your comment, and bravo on your willingness to try AR in the classroom! We have worked with a few teachers who do use it in class on a daily basis, and we find that it even integrates well with a flipped classroom modality. If you’re interested in human anatomy as well, I definitely recommend checking out our free 4D Anatomy app: http://www.youtube.com/watch?v=uNC9TDJBFvA. And please do stay tuned – we’ll be releasing apps with lots more functionality in the coming months. Kind regards, Gaia
I have been using AR in my classroom for about 1.5 years now and the students love it. When we talk about insect adaptations, instead of showing a boring 2D picture of an insect, my students scan a marker and different insects “pop” up so that they can visually see them in 3D. The students love it. I see AR being used a lot in education in the future, but right now many teachers don’t seem to know what it is or are to reluctant to give it a shot. If you are looking for any teachers to test our your apps, I would love to help!
Every time I am asked about AR I will email them this blog. For someone completely unaware of these technologies it is still a big bite to chew, but it is well written and comprehensive. I am thinking of those teachers reluctant to try AR in the classroom, could a simpler page be written for them? Maybe a teacher who is already experiencing it could post it?
Gaia-
thanks so much for this lovely post. You did a great job at capturing what it feels like for all of us who “get it” as we stand here on the cusp of this new medium. I imagine we’re feeling many of the same emotions of wonder and magic that the people in Belle Epoque France experienced as they watched cinema unroll for the first time. As an artist, I am overwhelmed at times, thinking of how AR can delight and inspire. I see AR almost like a magical door in the gallery that no one has ever noticed before, then we walk over, turn a little key, and wonders untold spill forth and envelope and consume us.
What an exciting time to be a part of the Augmented Reality community! And it’s clear that daqri is leading this new frontier. The Matchbox 20 app was awesome! And the Anatomy 4D app is a fantastic example of how AR can be used for educational purposes. Gaia/daqri, I particularly found your analysis on the growth of AR over the next three to five years quite helpful and inspiring.
Thanks for continuing to push the boundaries. It’s apparent daqri’s hands-on experience will help to grow the AR industry and reach a broader audience. I’m very curious to see what cool, new AR apps daqri is cooking up next:)
[...] You can read more of Gaia’s point of view on what Augmented Reality is here. [...]
After watching an interview with Steve Mann I came across this article and blog and am fascinated by the idea and actual implementing of AR. It has an obvious fit with education and learning in general. As Steve points out in his idea of existimology it might allow us to be more efficient at learning new and difficult concepts by re framing them in a context that is more personal to our experience or manner of leaning as it could implement an algorithm developed from such experiences or manners.